[crossfire] Mac client - status
amorya at amorya.freeserve.co.uk
amorya at amorya.freeserve.co.uk
Wed Aug 24 07:52:43 CDT 2005
It does use OpenGL on the graphics card to do scaling - if you have a good
enough card. But as I seem to be targetting quite new Macs anyhow, that'll
probably be ok. I'm planning to use some other hardware features, like
gaussian blur (for in darkness/fog of war), so I'll probably require a Core
Image compatible card.
Amorya
Original Message:
-----------------
From: tchize
tchize at myrealbox.com
>
> As for scaling, it's dead easy in Cocoa. A single line of code will
>
> scale the map window's contents _after_ it's been composited. So I
>
> won't allow scaling of images to be stored - it's just not needed!
>
>
If performance is acceptable doing it that way, that is fine. It was
just
>
generally a lot more efficient to scale day the images when created so
you are
>
moving fewer bits around than moving around the full size images and then
>
scaling down the entire map display - if the scale down is done in
software,
>
probably can't be done fast enough during gameplay.
software? cmon we are speaking of cocoa, on a MAC :D
more seriously, i think cocoa simply does use opengl to scale (or at least
3D hardware), so this
not very expensive.
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