[crossfire] Mac client - status

amorya at amorya.freeserve.co.uk amorya at amorya.freeserve.co.uk
Wed Aug 24 07:52:43 CDT 2005


It does use OpenGL on the graphics card to do scaling - if you have a good
enough card. But as I seem to be targetting quite new Macs anyhow, that'll
probably be ok. I'm planning to use some other hardware features, like
gaussian blur (for in darkness/fog of war), so I'll probably require a Core
Image compatible card.

Amorya



Original Message:
-----------------
From: tchize 
     
     tchize at myrealbox.com
     
     
>
     
      > As for scaling, it's dead easy in Cocoa. A single line of code will  
     
     >
     
      > scale the map window's contents _after_ it's been composited. So I  
     
     >
     
      > won't allow scaling of images to be stored - it's just not needed!
     
     >
     
     
     >
     
        If performance is acceptable doing it that way, that is fine.  It was
     
     just 
>
     
      generally a lot more efficient to scale day the images when created so
     
     you are 
>
     
      moving fewer bits around than moving around the full size images and then 
     
     >
     
      scaling down the entire map display - if the scale down is done in
     
     software, 
>
     
      probably can't be done fast enough during gameplay.
     
     
software? cmon we are speaking of cocoa, on a MAC :D

more seriously, i think cocoa simply does use opengl to scale (or at least
3D hardware), so this 
not very expensive. 


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