This is an idea I had for a while now, but never had time to implement. If someone has some spare time and wants something to code something for CF they can try this. When the server comes across maps containing large amounts of items it takes a long time to load. While it is loading the whole server freezes for other players, and on very large maps (like the scorn sale shop or some apartments) this can take in excess of 10 seconds on metalforge. A solution I propose is to pre-load large maps and keep them around in memory in case they are needed. Whilst this option would improve the performance of the server like metalforge, it would cause servers with small physical memory size to start swapping the cached maps, and it would then not be beneficial. Therefore the map caching should be optional and off by default if implemented. Casper