On 8/25/05, Anton Oussik < antonoussik at gmail.com > wrote: > A solution I propose is to pre-load large maps and keep them around in > memory in case they are needed. Depends what you mean by pre-load. It might be possible to have the server check each map when it loads, and then load all maps on exits leading of from that map in an independent thread. Of course this requires that the map loading be thread-safe, and I'm fairly sure it isn't. An alternitive (which might be easier) would be to have a seperate map loading thread at all times, and when a player enters an exit, not change their map to the new one, but instead place them in 'limbo' if the map isn't loaded (a unique map which is 1x1 and has no objects. Then the player object would need to check every tick to see if their map is ready. This still poses some problems with what to do with the command queue, if a player has hit multiple arrow keys, should they be discarded? The other approach is to simply say that all the world maps put together are fairly small, compared to the amount of memory many servers have these days (and this is increasingly more and more true), so it would be possible to just load all maps at start up, and keep them loaded until they reset.