[crossfire] Re: Item stacking
Lalo Martins
lalo at exoweb.net
Sat Aug 27 03:57:17 CDT 2005
I think on Bigworld scale (since "outdoors" has the same scale as
"in-city"), it makes more sense for a square to be a chain. Otherwise
you'll be wondering how come Scorn is 40 miles long, and the imperial
road is 3 miles wide, and the "little" inn near the dragon hatchery is 2
miles... whereas one chain makes perfect sense (although it makes
Bigworld less "big").
Come to think of it, people who never heard of a chain might as well
assume it's a fictional measuring unit, representing a square.
But then I agree with you - pick the unit that sounds right, and stick
to it. Just say "11 chains", not "1 furlong"; "80 chains", not "one mile".
(Then people who know what a chain is, or who are obsessive enough to
look it up, can be pleased and amazed at how the measurements all make
sense.)
And so says Mark Wedel on 27/08/05 12:25...
>
Basically, right now, as said, 1 space = 1 mile. Thus, those signs
>
describe how many spaces the towns are from you. IMO, this is a good
>
thing, especially for now players (how far do I hav to walk to get to
>
navar?)
>
>
Changing to obscure units IMO doesn't add anything - it either results
>
in players having to go to google to figure out how many furlongs in a
>
mile, conver that, and then know how far the town is apart.
>
>
I think for ease of use, the numbers as shown on the signs should
>
represent number of spaces. If we want to call them some other unit, I
>
don't mind, but I don't want them changed to some value and then have
>
new players lost because they traveled 75 spaces in the right direction
>
and didn't find anything. Things are already obscure enough - no reason
>
to make them harder for new players.
best,
Lalo Martins
--
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then they seem improbable, and then, when we
summon the will, they soon become inevitable.
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