I think on Bigworld scale (since "outdoors" has the same scale as "in-city"), it makes more sense for a square to be a chain. Otherwise you'll be wondering how come Scorn is 40 miles long, and the imperial road is 3 miles wide, and the "little" inn near the dragon hatchery is 2 miles... whereas one chain makes perfect sense (although it makes Bigworld less "big"). Come to think of it, people who never heard of a chain might as well assume it's a fictional measuring unit, representing a square. But then I agree with you - pick the unit that sounds right, and stick to it. Just say "11 chains", not "1 furlong"; "80 chains", not "one mile". (Then people who know what a chain is, or who are obsessive enough to look it up, can be pleased and amazed at how the measurements all make sense.) And so says Mark Wedel on 27/08/05 12:25... > Basically, right now, as said, 1 space = 1 mile. Thus, those signs > describe how many spaces the towns are from you. IMO, this is a good > thing, especially for now players (how far do I hav to walk to get to > navar?) > > Changing to obscure units IMO doesn't add anything - it either results > in players having to go to google to figure out how many furlongs in a > mile, conver that, and then know how far the town is apart. > > I think for ease of use, the numbers as shown on the signs should > represent number of spaces. If we want to call them some other unit, I > don't mind, but I don't want them changed to some value and then have > new players lost because they traveled 75 spaces in the right direction > and didn't find anything. Things are already obscure enough - no reason > to make them harder for new players. best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- http://www.exoweb.net/ mailto: lalo at exoweb.net GNU: never give up freedom http://www.gnu.org/