Brendan Lally wrote: > updating the maps isn't too hard, in fact the following is a diff that > does just that. (I haven't included much context here, partially for > brevity, partially because anyone playing with these maps in the > editor will probably break this diff anyway.) > > I'm tempted to reduce the accuracy of some more of these, express them > in furlongs, or maybe even miles (or leagues), since I doubt anyone > seriously goes around counting the squares, the screens maybe. IMO, the numbers could be less accurate (more round numbers), but please leave the numbers roughly as is Basically, right now, as said, 1 space = 1 mile. Thus, those signs describe how many spaces the towns are from you. IMO, this is a good thing, especially for now players (how far do I hav to walk to get to navar?) Changing to obscure units IMO doesn't add anything - it either results in players having to go to google to figure out how many furlongs in a mile, conver that, and then know how far the town is apart. I think for ease of use, the numbers as shown on the signs should represent number of spaces. If we want to call them some other unit, I don't mind, but I don't want them changed to some value and then have new players lost because they traveled 75 spaces in the right direction and didn't find anything. Things are already obscure enough - no reason to make them harder for new players.