[crossfire] Map cache

tchize tchize at myrealbox.com
Sat Aug 27 16:07:20 CDT 2005


Le Vendredi 26 Août 2005 18:29, Anton Oussik a écrit :
>
     
     On 8/26/05, tchize <
      
      tchize at myrealbox.com
      
      > wrote:
     
     >>
     
      And also, limiting the number of object on a specific square sould be a
     
     >>
     
      good thing too. It's such bizzare to be able to put 600 axes on one
     
     >>
     
      appartment square :s
     
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     >
     
     Maybe, but how do you impose a restriction? Can I store 50 cauldrons?
     
     >
     
     10,000 platinum? 30,000 diamonds? Restriction by nrof would not work
     
     >
     
     very well.
     
     >
     
     
     >
     
     Another approach is to restrict by weight, but that would not work
     
     >
     
     either, as some things are small and heavy, whilst others are bulky
     
     >
     
     and light.
     
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     >
     
     On the other hand if implemented people would be more willing to pay
     
     >
     
     more for more appartments, would explore more, stockpile less, and
     
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     maybe would even start using banks and imperial notes.
     
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     I'm open to ideas.
     
     

The main purpose is to limit the number of objetc in permanent appartments.
nrof has no importance, as for map loading, this is 1 object with an nrof 
field >1

Things like axes aso today do not really stakc (there are slight differences 
in them at creation time, specially since materials have been introduced)
so if you limit the number of object instance on a square, this should be 
enough imho. Now ho to handle existing piles, keep them but prevent player to 
add to them.

>
     
     
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-- 
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Tchize (David Delbecq)
     
     tchize at myrealbox.com
     
     
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