> As per started in another thread, adding a fatigue stat has some interesting ideas. <snipped much away> Fatigue seems like a good idea. I'd even extend it to items, thus adding the need to repair stuff now and then. Which could extend the use of smithery and such - put weapon in smithery bench, use_skill smithery, repair partially your item, but you risk destroying it if you unlucky! Fatigue would then also influence WC, spell chance, things like that - the more tired, the greated the chance to fail at something. Then we could add real beds, ie apply it, don't move for some time, you rest faster :) There's an old patch (not sure who got it, but i could just send it on the list or post on SF - it's certainly broken) that did add fatigue points, maybe we could get some ideas from it. Ryo Accédez au courrier électronique de La Poste : www.laposte.net ; 3615 LAPOSTENET (0,34/mn) ; tél : 08 92 68 13 50 (0,34/mn)