[crossfire] map redo: more layers.

Brendan Lally brenlally at gmail.com
Wed Aug 31 13:29:00 CDT 2005


On 8/31/05, Amorya North <
     
     amorya at amorya.freeserve.co.uk
     
     > wrote:
>
     
     
     >
     
      On 31 Aug 2005, at 18:36, adam ashenfelter wrote:
     
     >
     
     
     >
     
      > How about 11: rooftops.  When player is not under one, client
     
     >
     
      > displays them.  When the player walks under one, they disappear,
     
     >
     
      > and the player can see the interio
     
     >
     
     
     >
     
      I wouldn't have them as layer 11. Flying objects should go over them,
     
     >
     
      shouldn't they?
     
     
This probably fits in with the FLY_LOW and FLY_HIGH ideas mentioned previously.

    
    


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