[crossfire] map redo: more layers.
Brendan Lally
brenlally at gmail.com
Wed Aug 31 13:29:00 CDT 2005
On 8/31/05, Amorya North <
amorya at amorya.freeserve.co.uk
> wrote:
>
>
On 31 Aug 2005, at 18:36, adam ashenfelter wrote:
>
>
> How about 11: rooftops. When player is not under one, client
>
> displays them. When the player walks under one, they disappear,
>
> and the player can see the interio
>
>
I wouldn't have them as layer 11. Flying objects should go over them,
>
shouldn't they?
This probably fits in with the FLY_LOW and FLY_HIGH ideas mentioned previously.
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