[crossfire] map redo: more layers.
adam ashenfelter
aashenfe at gmail.com
Wed Aug 31 12:36:06 CDT 2005
On 8/31/05, Mark Wedel <
mwedel at sonic.net
> wrote:
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My basic idea would be to just assign what goes on the different layers,
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from
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bottom up:
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0: map floor - since you can't see anything beneath the floor, this is the
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bottom.
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1: building/buttons/whatever on top of floor, that player then stands on
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top of.
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2: Same as 1 - I don't think there are actually cases were there are 2
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objects,
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but I rather like to keep this open for expansion.
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3-5: objects player may actually pick up/interract with
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6: Player/monster
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7: second monster - should really only show up if one of these is a multi
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space
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monster overlapping something else.
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8-10: Flying objects - typically spells.
How about 11: rooftops. When player is not under one, client displays them.
When the player walks under one, they disappear, and the player can see the
interior.
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