On 8/31/05, Mark Wedel < mwedel at sonic.net > wrote: > > > > My basic idea would be to just assign what goes on the different layers, > from > bottom up: > > 0: map floor - since you can't see anything beneath the floor, this is the > bottom. > > 1: building/buttons/whatever on top of floor, that player then stands on > top of. > 2: Same as 1 - I don't think there are actually cases were there are 2 > objects, > but I rather like to keep this open for expansion. > > 3-5: objects player may actually pick up/interract with > > 6: Player/monster > 7: second monster - should really only show up if one of these is a multi > space > monster overlapping something else. > > 8-10: Flying objects - typically spells. How about 11: rooftops. When player is not under one, client displays them. When the player walks under one, they disappear, and the player can see the interior. -------------- next part -------------- An HTML attachment was scrubbed... URL: http://shadowknight.real-time.com/pipermail/crossfire/attachments/20050831/691bea3f/attachment.htm