[crossfire] Wraith changes

Mark Wedel mwedel at sonic.net
Sat Dec 31 01:39:26 CST 2005


Anton Oussik wrote:

> Another thing that could be done is to reduce the feding speed. What
> is the proper way of reducing weapon speed of a skill? I looked around
> briefly, but could not find it.

  I don't know if there is actually a way to do this - it may be hardcoded right 
now, but there must be some diffrence, as I know karate is faster than dragon 
clawing even at the same level.

> 
>>   If so, I wonder if it may be nice to give starting wraiths some like a staff
>> of minor healing just so they can use it to get enough hp to go kill wimpy
>> things.
> 
> As it stands now, a newborn wraith at 0hp can quite happily clear a
> room of kobolds and come out with full hp. I feel it is too powerful,
> so perhaps doing both, scaling down the feeding speed (probably about
> 5-10fold), and also not giving the wraith the skill until they reach
> level 15 would be appropriate to balance the race.

  Well, I'd argue that if I can go into a room with 0 hp and be sure to survive 
fighting kobolds, something is a bit off.

  but my original point was also that if I'm at 0 (or near zero hp) and low 
level, what can I do?  Arguably, fighting anything should have some danger, and 
given that hp level, a stray hit could kill me.  Yet if I don't get hp back by 
waiting, I'm sort of stuck - I basically have to risk death to get the hp back.

  I wonder if level should also come into play?  I could otherwise see more 
moderate level wraiths who have very few hp thinking 'hey, I should go to the 
newbie dungeon to suck up some hp', which probably isn't what we really want. 
That 8th level wraith probably shouldn't get nearly as many hp back fighting 
kobolds if we want to try and discourage that behaviour.


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