[crossfire] shops and stealing
Miguel Ghobangieno
mikeeusaa at yahoo.com
Sat Dec 31 20:00:47 CST 2005
Could exponetially vs linerally be settable in the
server config file.
--- ERACC <eracclists at bellsouth.net> wrote:
> On Saturday 31 December 2005 12:02 am
> Mark Wedel wrote:
>
> > [...]
> > With the addition of new fields in the map
> header for shops, it'd seem like it
> > would not be possible to extend stealing to shops.
> [...]
>
> Good ideas there. I would add that a player's luck
> score should have
> a lot of influence on ability to steal from a shop.
> So, a player that
> wants to PK /and/ steal is truly "out of luck" and
> will have a much
> more difficult time stealing from a shop. A 'luck 0'
> score would mean
> luck has no affect on the percentage chance of
> getting caught. A luck
> score of +1 or greater means the player has an
> exponentially greater
> chance of stealing successfully. A luck score of -1
> or lower greatly
> increases the player's chance of being caught
> exponentially as the
> score goes down. So, someone with 2 PKs (luck -2)
> would have a much
> harder time stealing than someone with a luck of 0.
>
> Gene
> --
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