I want just to remind the map builders to adapt the quests if expanding/redesigning maps. E.g: the dwarf in the scron pub at the gate tells : 'I chop them down in the great forest to the east.' Back in the days the worldmap was cute and tiny that was a good hint. Nowadays i don't think a newbie will ever find it. Too far away from scorn to conclude that that's the one the dwarf spoke of. It's worth to search and complete the zone, and it's a very good leveling zone too, f.e. perfect for a level 8 warrior. The dwarf could remember that nice inn nearby which serves a very good ale..,(imho he should just remember the ale..not the inn :p) or just give some hint, pointing the char. in the right direction. Maybe newbie zones shouldn't be too hard in giving out hints. Players should be made aware of a few cool quests in the game to recognize that there are way harder and interesting tasks to solve in cf. ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Lukas L. Diduch -- count0 at sdf-eu.org -- SDF-EU Public Access UNIX System : "Of course it runs NetBSD" - http://sdf-eu.org - http://www.netbsd.org public key for encrypted mail -- http://count0.sdf-eu.org/signature.txt ````````````````````````````````````````````````````````````````````````````