No subject
Thu Jan 13 17:53:03 CST 2005
Well, if a skull near you cast, he produce this
as spell sounds.
But instead of sound numbers, he triggers also some effect sounds
when he cast, so its a ugly noisy sound he produce.
SOUND: Playing sound 7 (type 1), offset 2, -3
SOUND: Playing sound 55 (type 1), offset 2, -3
SOUND: Playing sound 4 (type 1), offset 2, -3
SOUND: Playing sound 4 (type 1), offset 2, -3
SOUND: Playing sound 66 (type 1), offset 2, -3
SOUND: Playing sound 55 (type 1), offset 2, -3
SOUND: Playing sound 20 (type 1), offset 2, -3
SOUND: Playing sound 64 (type 1), offset 2, -3
SOUND: Playing sound 55 (type 1), offset 2, -3
SOUND: Playing sound 66 (type 1), offset 2, -3
SOUND: Playing sound 7 (type 1), offset 2, -3
SOUND: Playing sound 0 (type 1), offset 2, -3
SOUND: Playing sound 55 (type 1), offset 2, -3
SOUND: Playing sound 20 (type 1), offset 2, -3
SOUND: Playing sound 4 (type 1), offset 2, -3
SOUND: Playing sound 0 (type 1), offset 2, -3
SOUND: Playing sound 20 (type 1), offset 1, -2
SOUND: Playing sound 4 (type 1), offset 2, -3
SOUND: Playing sound 55 (type 1), offset 2, -3
SOUND: Playing sound 55 (type 1), offset 2, -3
SOUND: Playing sound 7 (type 1), offset 2, -3
Most times, he cast speedball, lighting, slow, bullet, etc.
We need some work here.
What about this:
a signed short16 as sound ID. If it >=0, its a effect like hit, dead, etc.
If it <0, its a sound spell.
MichToen
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