[crossfire] Telnet support
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Jan 23 12:40:56 CST 2005
I inquired because MUDers I've talked to don't like to
play crossfire because there is no text mudlike
iface... then I started talking about a nethack like
interface because ... well that's the text type thing
I'd like :) (MUD is not graphical enough for me). I
was thinking that since crossfire allready spits out
mud like things (you killed the knight) perhapse a mud
telnet iface could be coded in so CFservers could pick
up Text MUD players (this type of Iface wouldn't need
the tiles).
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Mitch Obrian wrote:
>
> Why always the "go and do it yourself" answer?
>
>
If you want something done, do it yourself? :)
>
>
But the issue, which has been discussed, is that
>
crossfire is a volunteer project.
>
>
As such, most people that are going to work on it
>
are going to do things they
>
find interesting. Perhaps you can find a developer
>
that will find writing an
>
ASCII client interesting. I, however, am not that
>
developer, so I won't be
>
writing one.
>
>
In fact, even fixing bugs is something that I
>
don't find interesting to do -
>
I'd much rather spend my time working on 'grander'
>
aspects of programming for
>
the game. But at some level, one has to do some of
>
the more mundane work -
>
doing only cool stuff but never fixing bugs would
>
probably result in a program
>
that has tons of bells and whistles but crashes
>
every 5 minutes.
>
>
Also, there has never been a pure only text client
>
that I am aware of in the
>
entire history of crossfire. So it is not like this
>
is functionality that
>
disappeared - this is new functionality that needed
>
(the telnet interface that
>
used to exist basically still exists - it never
>
allowed one to play the game, it
>
is just back in way back times, you needed to
>
connect via telnet to tell the
>
server to display the X11 client back to your
>
display. But once you did that,
>
it was still graphical.
>
>
So writing a ASCII client/interface is not just a
>
trivial amount of work - I'd
>
say it would actually take quite a bit of work.
>
>
The other issue is the related demand/usefulness.
>
Most developers, myself
>
included, are more willing to write code that will
>
be used by a bunch of people
>
and not a few. I just have a hard time believing
>
that lots of people are
>
clamoring for a ASCII client. It's not like there
>
are likely many systems that
>
don't have sufficient graphics to play the game.
>
>
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>
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>
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>
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