I inquired because MUDers I've talked to don't like to play crossfire because there is no text mudlike iface... then I started talking about a nethack like interface because ... well that's the text type thing I'd like :) (MUD is not graphical enough for me). I was thinking that since crossfire allready spits out mud like things (you killed the knight) perhapse a mud telnet iface could be coded in so CFservers could pick up Text MUD players (this type of Iface wouldn't need the tiles). --- Mark Wedel < mwedel at sonic.net > wrote: > Mitch Obrian wrote: > > Why always the "go and do it yourself" answer? > > If you want something done, do it yourself? :) > > But the issue, which has been discussed, is that > crossfire is a volunteer project. > > As such, most people that are going to work on it > are going to do things they > find interesting. Perhaps you can find a developer > that will find writing an > ASCII client interesting. I, however, am not that > developer, so I won't be > writing one. > > In fact, even fixing bugs is something that I > don't find interesting to do - > I'd much rather spend my time working on 'grander' > aspects of programming for > the game. But at some level, one has to do some of > the more mundane work - > doing only cool stuff but never fixing bugs would > probably result in a program > that has tons of bells and whistles but crashes > every 5 minutes. > > Also, there has never been a pure only text client > that I am aware of in the > entire history of crossfire. So it is not like this > is functionality that > disappeared - this is new functionality that needed > (the telnet interface that > used to exist basically still exists - it never > allowed one to play the game, it > is just back in way back times, you needed to > connect via telnet to tell the > server to display the X11 client back to your > display. But once you did that, > it was still graphical. > > So writing a ASCII client/interface is not just a > trivial amount of work - I'd > say it would actually take quite a bit of work. > > The other issue is the related demand/usefulness. > Most developers, myself > included, are more willing to write code that will > be used by a bunch of people > and not a few. I just have a hard time believing > that lots of people are > clamoring for a ASCII client. It's not like there > are likely many systems that > don't have sufficient graphics to play the game. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com