[crossfire] Spells & events with no sound?

Rick Tanner leaf at real-time.com
Fri Jan 28 22:56:53 CST 2005


Is is possible that some spells (ex: fireball) and events (ex: player 
deaths) do not have any sounds associated with them?

IIRC, these two examples did at one time.

Perhaps the spell school split changed that? Same with any changes to the 
death code?

After some testing and updates, the experimental (debian) client plays 
sounds for all events that has a sound associated with them.

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