Hello. I was pondering adding 'ingame' small games, for instance: * disarming traps => small game to see if you succeed * pick locks => player can try to 'manually' lock (anybody remember Hillsfar? :p) Maybe for that i'd add 'tools', like different lock picks, so you could have really rare ones, or quest-based ones, that you'd need to open some doors. Skill level would be taken into account by adapting remaining time, or difficulty, stuff like that. What do you all think? Ryo