[crossfire] In-game games

Nicolas Weeger nicolas.weeger at laposte.net
Sat Jul 2 05:23:42 CDT 2005


Hello.

I was pondering adding 'ingame' small games, for instance:
* disarming traps => small game to see if you succeed
* pick locks => player can try to 'manually' lock (anybody remember 
Hillsfar? :p)

Maybe for that i'd add 'tools', like different lock picks, so you 
could have really rare ones, or quest-based ones, that you'd need to 
open some doors.

Skill level would be taken into account by adapting remaining time, or 
difficulty, stuff like that.

What do you all think?

Ryo

    
    


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