[crossfire] Re: In-game games

Alex Schultz AlDragon at gmail.com
Sat Jul 2 17:12:29 CDT 2005


Nicolas Weeger <
     
     nicolas.weeger at ...
     
     > writes:

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      Hello.
     
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      I was pondering adding 'ingame' small games, for instance:
     
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      * disarming traps => small game to see if you succeed
     
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      * pick locks => player can try to 'manually' lock (anybody remember 
     
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      Hillsfar? :p)
     
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      Maybe for that i'd add 'tools', like different lock picks, so you 
     
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      could have really rare ones, or quest-based ones, that you'd need to 
     
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      open some doors.
     
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      Skill level would be taken into account by adapting remaining time, or 
     
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      difficulty, stuff like that.
     
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      What do you all think?
     
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      Ryo
     
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Interesting ideas, but there's two main issues I see with this:
1) It would complicate the client to add it
2) Much of it would need to be done on the server to avoid cheating (perhaps
create an extension to the CF protocol that calls gtk bindings on the client
(which would be a nice extendable way to do it) based upon signals from the
server, and upon button presses keypresses etc. send callbacks to the server.
The problem is that this would break old clients and non-gtk clients when using
those skills)
3) The minigames could be a *major* pain when dealing with maps that have
numerous traps that you have to disarm, because you would be playing the
minigame sometimes upwards of 20 times in a row and it could get quite annoying.




    
    


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