> 1) As a dragon player, I find that at some point I just have stat > potions piling up since I have no real use for them (can't make weapons > that are usable). One thought I have would be to allow players to > effectively go beyond max stats, but only rarely (say 1% chance of each > potion you drink going up a stat?) That'd give a little value to those > potions. Or we could use'em in some alchemy/smithery/... recipes. Or enchant ring/whatever to increase stats? > 2) Does anyone right now really use the magic map command? One thought > I've had would be to change it - instead of just sending the colors, it > instead sends the faces of everything (or maybe limit it to just the > floor/wall/other non living stuff?) this would probably make it useful. Yes, I use it often, to spot monsters on maps, and such. Sending faces could make more detailed maps. Also, maybe we could implement automapping? So player knows some maps already visited, and keep that knowledge between sessions. Maybe with a 'forget' factor, losing some details :) Ryo