Anton Oussik < antonoussik at ... > writes: > On 7/5/05, Mark Wedel < mwedel at ... > wrote: > > I'm inclined not to raise the cap. It's basically a never ending max if we > > do. > > Raising the cap (or, indeed, removing it alltogeter) would change the > way the game is played. It's an interesting idea, but I feel it would > cause more problems than it will solve. If someone wants to try it and > test it out It'd be interesting to see the effects though. > > As for getting rid of stat potions, they are already useful for > raising stats. Casper's headcutter gives bonuses along the lines of > (int +8) (str +3) as a lot of stat potions were spent improving it > (courtesy Mith/Wumpus). Perhaps allowing weapons to be improved > further or more easily (changing a single value in the config file) > would do a better job at getting rid of the stat potion buildup. However you are ignoring the point that initialy started this conversation. Dragons and Fireborn can't weild weapons, so they end up with giant piles of stat potions that they have no use for. So Mark was proposing that stat potions be useable with a greatly lessened degree of success after normal racial max. Which is something I agree would be good. Then I was proposing that raising the cap should be raised as well though, which now I see that raising the cap has many flaws. Alex Schultz