[crossfire] Random ideas.
Andreas Kirschbaum
kirschbaum at myrealbox.com
Tue Jul 5 16:39:05 CDT 2005
Mark Wedel wrote:
>
1) As a dragon player, I find that at some point I just have stat
>
potions piling up since I have no real use for them (can't make
>
weapons that are usable). One thought I have would be to allow players
>
to effectively go beyond max stats, but only rarely (say 1% chance of
>
each potion you drink going up a stat?) That'd give a little value to
>
those potions.
Given that my character has collected a few thousand stat potions (of
each kind) and I assume that quite a few more characters have even more
potions, I don't think a permanent stat raise would be acceptable.
Assuming that 1% success chance, my character would probably gain ten
stat points in total (for each of his stats).
Therefore, I'd rather make it a temporary raise: you gain 1 stat point
for (say) 1 day playtime with 1% chance. (And probably cap it to one or
two points in total.) I think, this solution would still drain the
excess stat potions out of the game but it would not (permanently) spoil
the game too much.
More information about the crossfire
mailing list