[crossfire] Random ideas.

Andreas Kirschbaum kirschbaum at myrealbox.com
Tue Jul 5 16:39:05 CDT 2005


Mark Wedel wrote:
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      1) As a dragon player, I find that at some point I just have stat
     
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      potions piling up since I have no real use for them (can't make
     
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      weapons that are usable). One thought I have would be to allow players
     
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      to effectively go beyond max stats, but only rarely (say 1% chance of
     
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      each potion you drink going up a stat?) That'd give a little value to
     
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      those potions.
     
     
Given that my character has collected a few thousand stat potions (of
each kind) and I assume that quite a few more characters have even more
potions, I don't think a permanent stat raise would be acceptable.
Assuming that 1% success chance, my character would probably gain ten
stat points in total (for each of his stats).

Therefore, I'd rather make it a temporary raise: you gain 1 stat point
for (say) 1 day playtime with 1% chance. (And probably cap it to one or
two points in total.) I think, this solution would still drain the
excess stat potions out of the game but it would not (permanently) spoil
the game too much.

    
    


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