[crossfire] Random ideas.
Andreas Kirschbaum
kirschbaum at myrealbox.com
Tue Jul 5 16:44:47 CDT 2005
Mark Wedel wrote:
>
Some random ideas I've had:
Here is another idea:
Currently improvement potions are not very useful because you become
"perfect" at level 10 or so. That is, you need at most 30 improvement
potions for your character.
A solution could be:
1. Make the improvement potions useful for *all* levels. That is,
increase the "lev_array" from 10 to 115 (read "all") levels. That is,
this change would not make you more powerful but you had to quaff a
few improvement potions to actually get the improvements of your new
level.
2. Add a level to the potions: You have a (random) chance to
successfully drink it only if the potion level is higher than your
current overall level.
The overall result should be
- that you have to find (the currently rare) improvement potions for a
long time, not just for the first few levels,
- it gets harder and harder to find suitable potions for each level you
gain, and
- the low-level potions probably will not be snatched away by
high-level characters from low-level characters because these potions
are not useful for the high-level characters anymore.
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