[crossfire] RFC: Wild idea to make experience more interesting

Anton Oussik antonoussik at gmail.com
Wed Jul 6 05:26:13 CDT 2005


On 7/6/05, Mark Wedel <
     
     mwedel at sonic.net
     
     > wrote:
>
     
        At higher levels, the traps don't give much exp, but also aren't dangerous.
     
     >
     
      Is there really any traps out there (save for perhaps rune of death) that are of
     
     >
     
      any danger to a level 10 player with full hp (disarming traps when you are at
     
     >
     
      10% of your hp is pretty stupid after all).  And I think the answer is basically
     
     >
     
      'no'.  At the same time, the amount of exp you get get at that time for finding
     
     >
     
      and disarming traps certainly doesn't keep up what you get for killing things.
     
     
I agree. However many maps (e.g. Humanoid TC)
currently increase the danger by having several
traps. It is quite easy to trip several of them when
disarming the chests there. Forgetting about them
and just opening a chest around levels 25-30 is
just dumb even for a lvl 100 character. Maps/random
maps would need to be searched and changed to
replace maps with many small traps to have one 
large high level trap.

    
    


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