[crossfire] RFC: Wild idea to make experience more interesting
Andrew Fuchs
fuchs.andy at gmail.com
Wed Jul 6 11:04:42 CDT 2005
On 7/6/05, Anton Oussik <
antonoussik at gmail.com
> wrote:
>
I agree. However many maps (e.g. Humanoid TC)
>
currently increase the danger by having several
>
traps. It is quite easy to trip several of them when
>
disarming the chests there. Forgetting about them
>
and just opening a chest around levels 25-30 is
>
just dumb even for a lvl 100 character.
Several players just burn the chests open though...
One reason, is that the burnable contents don't seem to be worth much.
--
Andrew Fuchs
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