[crossfire] RFC: Wild idea to make experience more interesting

Andrew Fuchs fuchs.andy at gmail.com
Wed Jul 6 11:04:42 CDT 2005


On 7/6/05, Anton Oussik <
     
     antonoussik at gmail.com
     
     > wrote:
>
     
      I agree. However many maps (e.g. Humanoid TC)
     
     >
     
      currently increase the danger by having several
     
     >
     
      traps. It is quite easy to trip several of them when
     
     >
     
      disarming the chests there. Forgetting about them
     
     >
     
      and just opening a chest around levels 25-30 is
     
     >
     
      just dumb even for a lvl 100 character.
     
     
Several players just burn the chests open though...
One reason, is that the burnable contents don't seem to be worth much.

--
Andrew Fuchs

    
    


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