On Wed, 6 Jul 2005, Mark Wedel wrote: > OTOH, there isn't really any fix for that problem - it isn't fair after all > for a burned up chest traps to seek out a player 20 spaces away. That said, > the code could certainly be changed that if a chest is destroyed, any traps do > activate - in the case of most rune traps, not a big deal. But if the chest > has something like a fireball or burning hands, one could see how that could > burn up other traps, set off more traps, and cascade into something pretty > nasty. Ooh Mark - Naaaasty ... Let's do it for the fireworks display alone ;) > All that said, in my play, I search and disarm the traps, and since pretty As do I regardless of level. I play a varity of characters at a variety of levels at any given time. Some of them are not very tough so they need to be careful. Remember my server has permadeath on :) > low levels, I can't remember ever remember getting hurt to any extent from > traps - some prove annoying, like poison or disease, but certainly not fatal. A trap + something else can be fatal though. A bit of damage or poison to soften you up then blam! :) Rob -- Robert Brockway B.Sc. Phone: +1-416-669-3073 Senior Technical Consultant Email: support at opentrend.net OpenTrend Solutions Ltd. Web: www.opentrend.net We are open 24x7x365 for technical support. Call us in a crisis.