[crossfire] RFC: Wild idea to make experience more interesting
Mark Wedel
mwedel at sonic.net
Thu Jul 7 01:32:40 CDT 2005
Andrew Fuchs wrote:
>
On 7/6/05, Anton Oussik <
antonoussik at gmail.com
> wrote:
>
>>
I agree. However many maps (e.g. Humanoid TC)
>>
currently increase the danger by having several
>>
traps. It is quite easy to trip several of them when
>>
disarming the chests there. Forgetting about them
>>
and just opening a chest around levels 25-30 is
>>
just dumb even for a lvl 100 character.
>
>
>
Several players just burn the chests open though...
>
One reason, is that the burnable contents don't seem to be worth much.
I'm not 100% sure that is a good method, depending on what you consider worth
while. But that may perhaps be correct - the best items - artifacts and the
like, tend to be made of materials that can't be destroyed
OTOH, there isn't really any fix for that problem - it isn't fair after all
for a burned up chest traps to seek out a player 20 spaces away. That said, the
code could certainly be changed that if a chest is destroyed, any traps do
activate - in the case of most rune traps, not a big deal. But if the chest has
something like a fireball or burning hands, one could see how that could burn up
other traps, set off more traps, and cascade into something pretty nasty.
It may also be that traps need updating - I think a bunch of new spells have
been added but they don't show up in traps.
The problem with multiple traps is twofold - first, they are created because
multiple treasures are put into the chest, so it can't really take into account
the other traps that are there, and second, when attempting to disarm traps, you
can only set off traps you know about. This basically means you are better
searching until you find one trap, disarm it, search more, etc - you don't want
to search a bunch of time and find all the traps.
All that said, in my play, I search and disarm the traps, and since pretty low
levels, I can't remember ever remember getting hurt to any extent from traps -
some prove annoying, like poison or disease, but certainly not fatal. And this
includes cases where I've been surrounded by chests and have had 20 traps to
disarm at once.
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