[crossfire] RFC: Wild idea to make experience more interesting

Mark Wedel mwedel at sonic.net
Thu Jul 7 01:32:40 CDT 2005


Andrew Fuchs wrote:
>
     
      On 7/6/05, Anton Oussik <
      
      antonoussik at gmail.com
      
      > wrote:
     
     >
     
     
     >>
     
     I agree. However many maps (e.g. Humanoid TC)
     
     >>
     
     currently increase the danger by having several
     
     >>
     
     traps. It is quite easy to trip several of them when
     
     >>
     
     disarming the chests there. Forgetting about them
     
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     and just opening a chest around levels 25-30 is
     
     >>
     
     just dumb even for a lvl 100 character.
     
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      Several players just burn the chests open though...
     
     >
     
      One reason, is that the burnable contents don't seem to be worth much.
     
     
  I'm not 100% sure that is a good method, depending on what you consider worth 
while.  But that may perhaps be correct - the best items - artifacts and the 
like, tend to be made of materials that can't be destroyed

  OTOH, there isn't really any fix for that problem - it isn't fair after all 
for a burned up chest traps to seek out a player 20 spaces away.  That said, the 
code could certainly be changed that if a chest is destroyed, any traps do 
activate - in the case of most rune traps, not a big deal.  But if the chest has 
something like a fireball or burning hands, one could see how that could burn up 
other traps, set off more traps, and cascade into something pretty nasty.

  It may also be that traps need updating - I think a bunch of new spells have 
been added but they don't show up in traps.

  The problem with multiple traps is twofold - first, they are created because 
multiple treasures are put into the chest, so it can't really take into account 
the other traps that are there, and second, when attempting to disarm traps, you 
can only set off traps you know about.  This basically means you are better 
searching until you find one trap, disarm it, search more, etc - you don't want 
to search a bunch of time and find all the traps.

  All that said, in my play, I search and disarm the traps, and since pretty low 
levels, I can't remember ever remember getting hurt to any extent from traps - 
some prove annoying, like poison or disease, but certainly not fatal.  And this 
includes cases where I've been surrounded by chests and have had 20 traps to 
disarm at once.



    
    


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