On Fri, Jul 08, 2005 at 12:18:32AM -0700, Mark Wedel wrote: > The trickier part is trying to come up with a standard of for what maps > should be secretive and what shouldn't. Because from a player perspective, > you'd always want all maps to be non secretive, and that could lead to a > discussion of 'why is map xyz secretive? Map abc isn't, and the info is > basically the same' Shouldn't the secretive be based on the teleporter used to enter? If I enter via the front door, then I would expect it to be pretty obvious where I am, but not when entering via a "random" teleporter or just jumping around on the same map via a teleporter. That would of course make it even harder to update the maps (or perhaps some clever program could help here), but I think players would except it to work like that. Regards, /Sebastian -- .oooO o,o Oooo. Ad: http://dum.acc.umu.se/ ( ) \_/ ( ) (o_ "Life is not fair, but root \ ( /|\ ) / (o_ //\ password helps!" -- The BOFH \_) (_/ (/)_ V_/_