On 7/7/05, Robert Brockway < rbrockway at opentrend.net > wrote: > In real life some people are highly specialised (eg their work and play > both largely revolve around computers) while some of their co-workers may > have boarder skills (they paraglide or play a musical instrument as well) > while others are true generalists. I think the game is modelling this > very well at the moment - you get good at the skills you exercise. Actually I was thinking the opposite... All high level players end up becoming very good at almost everything. In a way this is benificial if there is only one person playing, since it allows the player to do far more than he would otherwise be able to. Also this approach is very powerful and flexible. It doesn't matter what class you are, you can always pick up a new skill (from a scroll or similar) and start developing a new skill. On the other hand this does not encourage cooperation between players. Most online multiplayer RPGs have character classes set up in a way that limits the development of a character. For example you end up with some classes that are damage dealers - they are able to quickly kill. Some others are damage absorbers - they are able to absorb a lot of damage without dying. Yet others are healers - they repair the hurt players. These classes are limited, and strongly encourage development along the class line. A generalist on the other hand will just end up being not very good at anything. That way players are encouraged to play with each other, not "as well as",as most of crossfire seems to do. I don't know of a good way of doing this without ruining single-player mode, or even if it is something that would be liked, but I feel a change like this would improve player interaction and would result in player communities emerging. If such a change is implemented it should definately be there as an option.