[crossfire] RFC: Wild idea to make experience more interesting
Robert Brockway
rbrockway at opentrend.net
Sun Jul 10 03:21:45 CDT 2005
On Sat, 9 Jul 2005, Anton Oussik wrote:
>
Actually I was thinking the opposite... All high
>
level players end up becoming very good at almost
I see what you mean yes. I don't tend to play characters to very high
level so I didn't consider this angle. I think this is a classic example
of PCs being allowed to go beyond the reasonable bounds the system has
in place for balanaced play. There are a few days to deal with this:
1. Put in a level limit (yuk)
2. Slow progression again (It's been done before).
I still advocate a simple doubling of experience per level (as happens at
certain levels at the moment). It would largely eliminate problems with
very high level characters :)
>
That way players are encouraged to play with each
>
other, not "as well as",as most of crossfire
>
seems to do.
I think this is well put. In the ol' days when Crossfire used X displays
a server out on the 'net wasn't viable. The only time you got a group
game together was when a bunch of people were on the same lan. Even today
a lot of play is still single user and so the game is mostly set up that
way.
>
I don't know of a good way of doing this without
>
ruining single-player mode, or even if it is something
A compile or run time option which changes the server behaviour vis-a-vis
skills. People could run ine one mode on a private server while public
servers would run in another mode. Not ideal at all but a thought.
Rob
--
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