[crossfire] treasure chests & wealth
Mitch Obrian
mikeeusaaa at yahoo.com
Sun Jul 10 02:21:36 CDT 2005
Is difficulty calculated by the server or must it be
set in the headers btw?
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Vernon T Rhyne wrote:
>
>
>
>
> This changes (for the negative in my opinion) the
>
other dynamic at work, the
>
> acquisition of truly rare items. Since this is
>
basically a lottery at really
>
> really long odds, these random levels are a
>
significant potential source of
>
> rare items. If you kill the volume, you
>
dramatically lower the chance at a
>
> rare item.
>
>
>
> If we're reducing clutter, I'd argue we should
>
increase the value of
>
> individual-item yield for super-high level
>
treasures.
>
>
but by that arguement, we should then increase the
>
number of treasures, so it
>
is more likely items show up. But I doubt many
>
people would think that is a
>
really good idea.
>
>
Now what could perhaps be done is increase the
>
likelihood of artifact items
>
show up slightly based on difficulty of the dungeon.
>
Right now, I recall the
>
likelihood of artifacts (ring of miracles type of
>
thing) is somewhat constant
>
based on difficulty - or at least, the chance of a
>
ring becoming a 'special'
>
ring is constant - some items do require minimum map
>
difficulty levels.
>
>
>
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