[crossfire] treasure chests & wealth
Mark Wedel
mwedel at sonic.net
Sun Jul 10 00:27:53 CDT 2005
Vernon T Rhyne wrote:
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This changes (for the negative in my opinion) the other dynamic at work, the
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acquisition of truly rare items. Since this is basically a lottery at really
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really long odds, these random levels are a significant potential source of
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rare items. If you kill the volume, you dramatically lower the chance at a
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rare item.
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If we're reducing clutter, I'd argue we should increase the value of
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individual-item yield for super-high level treasures.
but by that arguement, we should then increase the number of treasures, so it
is more likely items show up. But I doubt many people would think that is a
really good idea.
Now what could perhaps be done is increase the likelihood of artifact items
show up slightly based on difficulty of the dungeon. Right now, I recall the
likelihood of artifacts (ring of miracles type of thing) is somewhat constant
based on difficulty - or at least, the chance of a ring becoming a 'special'
ring is constant - some items do require minimum map difficulty levels.
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