Vernon T Rhyne wrote: > > This changes (for the negative in my opinion) the other dynamic at work, the > acquisition of truly rare items. Since this is basically a lottery at really > really long odds, these random levels are a significant potential source of > rare items. If you kill the volume, you dramatically lower the chance at a > rare item. > > If we're reducing clutter, I'd argue we should increase the value of > individual-item yield for super-high level treasures. but by that arguement, we should then increase the number of treasures, so it is more likely items show up. But I doubt many people would think that is a really good idea. Now what could perhaps be done is increase the likelihood of artifact items show up slightly based on difficulty of the dungeon. Right now, I recall the likelihood of artifacts (ring of miracles type of thing) is somewhat constant based on difficulty - or at least, the chance of a ring becoming a 'special' ring is constant - some items do require minimum map difficulty levels.