Mark Wedel wrote: > 1) Basing success of potons on overall level to me isn't good - base > it on the overall stats of the player or something. If I'm a sucky > player and don't do the right dungeons to get a bunch of potions to > level 30, I'd hate to effectively be punished for that fact by not > being able to use those potions. I was unclear here: the level array has one slow for each level (right now up to level 10, after my proposed change up to max level). I meant that (for example) an "improvement potion (lvl 15)" can successfully max out one slot up to level 15 (probably choose the highest not-yet-maxed-out slot up to slot 15). That means, it does not matter if you find such a potion at level 15, or if you are unlucky and find it not before level 30 -- it always maxes out slot 15 (or below). OTOH, if you find it when you are still below level 15, it may be useful to save it for later use. > 2) I'm not sure what increasing the level arrays to 115 really does > relative to improvment potions, and/or I don't see how that wouldn't > make characters more powerful. Here I have to clarify my thoughts, too: of course, I didn't mean to just increase the level array size and hope nothing changes. Currently you get 2 hp for each level you gain (beyond level 10). Each slot in the levhp array maxes out at a value of 9. Therefore, I'd thought to replace for(i=11;i<=op->level;i++) op->stats.maxhp+=2; by something like for(i=11;i<=op->level;i++) op->stats.maxhp+=(op->contr->levhp[i]+1)/5; (And similar changes for levsp and levgrace.) That means, the character will not become more powerful. He just has to quaff a suitable improvement potion to actually get the 2 hp for his newly gained level. > And the fact that improvement potions loose usefulness isn't as big a > deal to me as stat potions (the fact that improvement potions show up > in shops also make me reluctant to make a change - if they are always > useful, players will always snatch them up. Stat potions OTOH can only > be found in dungeons) I see. But is there a reason that improvement potions have to show up in shops at all? Or: is there an (easy) means to restrict improvement potions showing up in shops to have a level not more than 10? That way the really useful (high-level) improvement potions would show up only in dungeons. And regarding to the improvement potions being snatched up: that should be no more a problem than currently, because after some time low-level improvement potions will not have any effect for you. Therefore low-level improvement potions should remain being much more available than high-level ones.