Nicolas Weeger wrote: > other_arch is indeed not used. Everything uses the slaying field. > Offending comment removed :) OK. I just asked because I was wondering if it was your intention to create broken or used up items. That is, the other_arch field would reference the broken/used up item; at the time the item converter would be used up, that other_arch item would be created so that is seems that the broken item replaces the item converter. > Type is another matter. IMO the easiest way is either to keep it that > way, or put transforming in a field. But with the current incorrect client type, the client shows an item converter as a weapon (that cannot be applied). By using a different client type, the client would at least not sort in these items between (usable) weapons. And the other alternative (using some field to denote transformer items) is not very good: for example, if you have a "normal" weapon that is also a transformer item, what should the server do if you do apply such an item? It could either mean "apply it as a weapon" or "use it to transform the marked item". And making this decision depend on whether you have a suitable marked item would be rather confusing to the player.