[crossfire] A few random ideas

Andreas Kirschbaum kirschbaum at myrealbox.com
Tue Jul 19 17:15:01 CDT 2005


Nicolas Weeger wrote:
>
     
      other_arch is indeed not used. Everything uses the slaying field.
     
     >
     
      Offending comment removed :)
     
     
OK. I just asked because I was wondering if it was your intention to
create broken or used up items. That is, the other_arch field would
reference the broken/used up item; at the time the item converter would
be used up, that other_arch item would be created so that is seems that
the broken item replaces the item converter.

>
     
      Type is another matter. IMO the easiest way is either to keep it that
     
     >
     
      way, or put transforming in a field.
     
     
But with the current incorrect client type, the client shows an item
converter as a weapon (that cannot be applied). By using a different
client type, the client would at least not sort in these items between
(usable) weapons.

And the other alternative (using some field to denote transformer items)
is not very good: for example, if you have a "normal" weapon that is
also a transformer item, what should the server do if you do apply such
an item?

It could either mean "apply it as a weapon" or "use it to transform the
marked item". And making this decision depend on whether you have a
suitable marked item would be rather confusing to the player.

    
    


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