> But with the current incorrect client type, the client shows an item > converter as a weapon (that cannot be applied). By using a different > client type, the client would at least not sort in these items between > (usable) weapons. Hum, haven't checked client type. But then i never made any special cutting item yet :) > It could either mean "apply it as a weapon" or "use it to transform the > marked item". And making this decision depend on whether you have a > suitable marked item would be rather confusing to the player. True. Therefore, i prefer the idea of having "non weapon" knife (like kitchen one) you can't use as weapon. Also makes it simpler for code. Nicolas