Hello. I'm not totally satisfied of my quest implementation. It's not general enough for many things we could think of, and there are some drawbacks (like removing all markers on completion). Therefore I suggest we don't use that for now, and think of everything we'd want to be able to do. What I can think of (some stolen from Daimonin): * kill a monster * collect n items of something * go someplace * get an item (from a chest/monster) only if doing quest Granted this can be done with plugins, but i'd say we should implement that as part of server itself. Ryo