[crossfire] Quests, continued
Nicolas Weeger
nicolas.weeger at laposte.net
Sat Jul 23 07:27:38 CDT 2005
Hello.
I'm not totally satisfied of my quest implementation. It's not general
enough for many things we could think of, and there are some drawbacks
(like removing all markers on completion).
Therefore I suggest we don't use that for now, and think of everything
we'd want to be able to do.
What I can think of (some stolen from Daimonin):
* kill a monster
* collect n items of something
* go someplace
* get an item (from a chest/monster) only if doing quest
Granted this can be done with plugins, but i'd say we should implement
that as part of server itself.
Ryo
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