tchize wrote: > Hello, buzzsaw just provided a first midi sample > to use as HallOfSelection background music. > > Comments welcomed (though it's only a few seconds in length) > > > http://users.skynet.be/tchize/hall.mp3 > The obvious question for this is how to handle it. Would it be sufficient to have map wide values of 'music' to play, such that we just need to add a value to the map header? Or do people see the need/desire that they may want different music depending where on the map they are? I'd separate this discussion from that of background or other noises, of which those should be tied to objects. But something like this music wouldn't seem to be tied to any specific object.