Alex Schultz wrote: > I remembered those, but it turns out it wasn't installing the new > plugin_python.so for some reason. Anyways, that's fixed now (for no > apparent reason, but oh well), however theres one issue I'm having when > I try make some archtypes using them; In order to store the spell data, > I need to insert a rod in the object's inventory. The first try I did of > that was embedding it in the arch like one can do with maps, but that > didn't work. Then I tried by making treasurelists for the rods, however > they failed to keep spell data that I embedded in the treasurelist. > I know that using treasurelists, and at the same time making custom rod > arches for each of the spellswords would work, however I don't see that > as being a very clean solution. Anybody have any better suggestions? Can you be a little clearer? Are you trying to insert a rod into the sword, and a spell into the rod? Which part of the object is being lost? The spell into the rod? How is the rod being created? Treasurelists are only created/processed for specific events. If you just do something like 'arch_to_object(...)', it won't do anything with treasurelists - you need to call create_treasures to do that. In the case of some specific objects, this processing is done automatically. But if you're trying to put a sword on a map, I'm not sure if the full recursion is handled properly. But I need a little clearer picture on this.