[crossfire] Lone Town Permanent Apartment
ERACC
eracclists at bellsouth.net
Sat Jun 4 17:01:18 CDT 2005
On Friday 03 June 2005 10:21 pm
Andrew Fuchs wrote:
>
On 6/3/05, ERACC <
eracclists at bellsouth.net
> wrote:
>
...
>
> I am working on ideas for the Permanent Apartments I am placing in
>
> Lone Town. I am thinking of making it buildable of course. I am also
>
> thinking of making an area in the main apartment that one can
>
> purchase (for a LOT of diamonds) that is a "kitchen" and has a stove
>
> one may use for "food" alchemy. I am also considering a basement area
>
> that has side rooms for the other types of alchemy like jeweler,
>
> bowyer and smithery with the proper "cauldron" for each. Each of
>
> these would have to be purchased separately and would cost a great
>
> deal to purchase. The cauldrons would be on regular tiles and would
>
> return after a reset if they "got blowed up". The other areas in each
>
> room would be unique.
>
>
AFAIK, per player unique maps save EVERYTHING on the map. So setting
>
some tiles non unique, won't work.
You're probably correct.
>
For the cauldrons, just have an altar next to them, that is connected
>
to a creator. So that if you blow up the cauldron, you buy another
>
one.
Working on this. However, what if the cauldron is just cursed? I need
a way to get rid of the non-pickable cauldrons (stove, etc.) and
replace them with new ones. Brendan mentioned "destructors" but I do
not seem to be able to find these in the CFJavaEditor pick lists.
Gene
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