On Friday 03 June 2005 10:21 pm Andrew Fuchs wrote: > On 6/3/05, ERACC < eracclists at bellsouth.net > wrote: > ... > > I am working on ideas for the Permanent Apartments I am placing in > > Lone Town. I am thinking of making it buildable of course. I am also > > thinking of making an area in the main apartment that one can > > purchase (for a LOT of diamonds) that is a "kitchen" and has a stove > > one may use for "food" alchemy. I am also considering a basement area > > that has side rooms for the other types of alchemy like jeweler, > > bowyer and smithery with the proper "cauldron" for each. Each of > > these would have to be purchased separately and would cost a great > > deal to purchase. The cauldrons would be on regular tiles and would > > return after a reset if they "got blowed up". The other areas in each > > room would be unique. > > AFAIK, per player unique maps save EVERYTHING on the map. So setting > some tiles non unique, won't work. You're probably correct. > For the cauldrons, just have an altar next to them, that is connected > to a creator. So that if you blow up the cauldron, you buy another > one. Working on this. However, what if the cauldron is just cursed? I need a way to get rid of the non-pickable cauldrons (stove, etc.) and replace them with new ones. Brendan mentioned "destructors" but I do not seem to be able to find these in the CFJavaEditor pick lists. Gene -- Linux era4.eracc.UUCP 2.6.8.1-12mdk i686 16:58:19 up 17 days, 17:35, 8 users, load average: 0.36, 0.18, 0.11 ERA Computer Consulting - http://www.eracc.com/ eCS, OS/2, Mandriva Linux, OpenServer & UnixWare resellers