On 6/3/05, ERACC < eracclists at bellsouth.net > wrote: ... > I am working on ideas for the Permanent Apartments I am placing in > Lone Town. I am thinking of making it buildable of course. I am also > thinking of making an area in the main apartment that one can > purchase (for a LOT of diamonds) that is a "kitchen" and has a stove > one may use for "food" alchemy. I am also considering a basement area > that has side rooms for the other types of alchemy like jeweler, > bowyer and smithery with the proper "cauldron" for each. Each of > these would have to be purchased separately and would cost a great > deal to purchase. The cauldrons would be on regular tiles and would > return after a reset if they "got blowed up". The other areas in each > room would be unique. AFAIK, per player unique maps save EVERYTHING on the map. So setting some tiles non unique, won't work. For the cauldrons, just have an altar next to them, that is connected to a creator. So that if you blow up the cauldron, you buy another one. -- -- Andrew Fuchs