[crossfire] Lone Town Permanent Apartment

Andrew Fuchs fuchs.andy at gmail.com
Sat Jun 4 19:20:57 CDT 2005


On 6/4/05, Nicolas Weeger <
     
     nicolas.weeger at laposte.net
     
     > wrote:
...
>
     
      One suggestion, then. Prolly complex for nothing, but well.
     
     >
     
      * put a creator at desired spot
     
     >
     
      * put a teleporter on it
     
     >
     
      * teleporter gets activated by the 'buy new cauldron' altar
     
     >
     
      * teleporter destination is an altar slaying a cauldron, doing nothing
     
     >
     
      (or a "burp" sound?
     
     >
     
      * the 'buy new cauldron' also activates (with a small delay?) the creator
     
     >
     
     
     >
     
      This way, old cauldron (if still there) is removed, and a new one is
     
     >
     
      created.
     
     >
     
     
     >
     
      Maybe strange, but should work.
     
     
What happens when the player leaves something on the square that
has/had the cauldron on it?

-- 
--
Andrew Fuchs

    
    


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