On 6/4/05, Nicolas Weeger < nicolas.weeger at laposte.net > wrote: ... > One suggestion, then. Prolly complex for nothing, but well. > * put a creator at desired spot > * put a teleporter on it > * teleporter gets activated by the 'buy new cauldron' altar > * teleporter destination is an altar slaying a cauldron, doing nothing > (or a "burp" sound? > * the 'buy new cauldron' also activates (with a small delay?) the creator > > This way, old cauldron (if still there) is removed, and a new one is > created. > > Maybe strange, but should work. What happens when the player leaves something on the square that has/had the cauldron on it? -- -- Andrew Fuchs