[crossfire] Luck penalty does not drop back to zero
Andreas Kirschbaum
kirschbaum at myrealbox.com
Sun Mar 20 10:49:35 CST 2005
There is a comment indicating a possible bug in common/living.c:
/* Randomly change the players luck. Basically, we move it
* back neutral (if greater>0, subtract, otherwise add)
* I believe this is supposed to be > and not >= - this means
* if your luck is -1/1, it won't get adjusted - only when your
* luck is worse can you hope for improvment.
* note that if we adjusted it with it is -1/1, that check above
* for 0 luck will happen, resulting in error.
*/
I'd like to change the code so that the luck penalty for killing players
will eventually drop back to zero. Any objections here?
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