There is a comment indicating a possible bug in common/living.c: /* Randomly change the players luck. Basically, we move it * back neutral (if greater>0, subtract, otherwise add) * I believe this is supposed to be > and not >= - this means * if your luck is -1/1, it won't get adjusted - only when your * luck is worse can you hope for improvment. * note that if we adjusted it with it is -1/1, that check above * for 0 luck will happen, resulting in error. */ I'd like to change the code so that the luck penalty for killing players will eventually drop back to zero. Any objections here?