Good idea. Also there is an over flow where if you go negative luck too much it turns positive. There also aren't hardly any ways of getting more luck... --- Andreas Kirschbaum < kirschbaum at myrealbox.com > wrote: > There is a comment indicating a possible bug in > common/living.c: > > /* Randomly change the players luck. Basically, we > move it > * back neutral (if greater>0, subtract, otherwise > add) > * I believe this is supposed to be > and not >= - > this means > * if your luck is -1/1, it won't get adjusted - > only when your > * luck is worse can you hope for improvment. > * note that if we adjusted it with it is -1/1, that > check above > * for 0 luck will happen, resulting in error. > */ > > I'd like to change the code so that the luck penalty > for killing players > will eventually drop back to zero. Any objections > here? > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Do you Yahoo!? Yahoo! Small Business - Try our new resources site! http://smallbusiness.yahoo.com/resources/