[crossfire] Building materials
Nicolas Weeger
nicolas.weeger at laposte.net
Fri Mar 25 02:21:37 CST 2005
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I tend to agree with just doing it as archetypes. Then these could just go in
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treasure lists - thus, what shows up in the building store would be random, but
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maybe that adds some more interest (cool, the fountain finally showed up!).
Guess I'll do it that way, then :)
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the other question which you don't address is that if players can 'request'
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items, how do you price them? It would seem that marble floors, for example,
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should be more expensive than wood, and so on.
Would need to define a price in the item's archetype itself, maybe? I doubt the floor or wall archetypes define a value, so we could use it :)
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Arguably, the only thing that should be allowed as buildable objects would
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largely be floors and walls. There is no reason to allow chairs, swords, food,
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etc, because those are things that can be physically carried by the character -
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that can't happen with the wall (there may be a limited extension to what I say,
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but basically it should be limited).
Hum. I was thinking that we could let players build rivers, and such - wouldn't it be fun to create a garden? :)
Or to plant tree we could add a new skill :p
Ryo
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