[crossfire] Circular lighting & negetive glow_radiuses
Alex Schultz
alex_sch at telus.net
Mon Mar 28 13:06:47 CST 2005
Hi all,
I just finished some nice patches to make lighting circular instead of
square, and it also allows one to use negative glow_radius values for
special effects and such. Tests on a private testing server show that it
works great with no noticeable server overhead. I submitted it to the SF
tracker here:
http://sourceforge.net/tracker/index.php?func=detail&aid=1171646&group_id=13833&atid=313833
Due to the fact that it encompasses so many files in the server code I
hope that it can get reviewed merged into CVS before other changes
happen to those files so the diff doesn't break. I also have some
screenshots of it if anybody want them (too big for mailing list of course).
--Rednaxela
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