Alex Schultz wrote: > I'll make these fixes to my patch at post here when I update it on the > SF tracker. Adjustments made and the updated diff is posted on the SF tracker. I fixed the one "//" comment I accidentally left behind, made the prescribed changes in monster.c, and changed the >0 and <0 stuff in object.c to !=0 and !=NULL to make it clearer. I removed the additive behavior from living.c to prevent abuse but left it in map.c and spell_attack.c as per my notes in my previous reply. --Alex Schultz (aka Rednaxela)