[crossfire] Lighting changes.

Mitch Obrian mikeeusaaa at yahoo.com
Wed Mar 30 01:18:32 CST 2005


Ah, ok, I'll fix my map then :).

Btw when is MLAB going to be uploaded into CVS
(someone was working on it?).

--- Mark Wedel <
     
     mwedel at sonic.net
     
     > wrote:
>
     
      Mitch Obrian wrote:
     
     >
     
      > One thing about light not going through walls.
     
     >
     
      What if
     
     >
     
      > the lightsource is under the wall? (I use this to
     
     >
     
      > illuminate certain points in the underground area
     
     >
     
      of
     
     >
     
      > the Dark Elf lord's castle in MLAB). 
     
     >
     
      > /me also uses darkness and likes the
     
     >
     
      > change-to-brightness at load.... so he dosn't have
     
     >
     
      to
     
     >
     
      > change the files :P
     
     >
     
      > 
     
     >
     
      > Lighting looks great now, hope it goes into CVS
     
     >
     
      soon.
     
     >
     
      > Perhapse being able to set the light color next
     
     >
     
      > (default is white... unless you set color
     
     >
     
      (hexcode)?
     
     >
     
     
     >
     
        light sources under walls would certainly cause
     
     >
     
      problems.
     
     >
     
     
     >
     
        Checking for light propogation would probably
     
     >
     
      start checking for spaces away 
     
     >
     
      from the light source.  But if you have a case like:
     
     >
     
     
     >
     
      ----L----
     
     >
     
     
     >
     
        (where L is the light source, and also the place
     
     >
     
      of a wall) - having light 
     
     >
     
      propogate to north, south, northwest, etc, could
     
     >
     
      easily work fine.  But the 
     
     >
     
      problem is true east/west - space next would be
     
     >
     
      blocked, so light wouldn't go 
     
     >
     
      there, so the wall itself wouldn't be properly lit.
     
     >
     
     
     >
     
        And this case may not be that uncommon, and thus
     
     >
     
      hard to handle.
     
     >
     
     
     >
     
        However, if light values increase, this is
     
     >
     
      probably something that would need 
     
     >
     
      to be fixed, even if it does break some maps.  That
     
     >
     
      is because if you do have 
     
     >
     
      brighter light sources, they'd obviously go farther,
     
     >
     
      and that'd probably create 
     
     >
     
      bad effects - imagine a player with a light source
     
     >
     
      two rooms away illuminating 
     
     >
     
      where the player is.
     
     >
     
     
     >
     
     
     >
     
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