[crossfire] Lighting changes.
Mitch Obrian
mikeeusaaa at yahoo.com
Wed Mar 30 01:18:32 CST 2005
Ah, ok, I'll fix my map then :).
Btw when is MLAB going to be uploaded into CVS
(someone was working on it?).
--- Mark Wedel <
mwedel at sonic.net
> wrote:
>
Mitch Obrian wrote:
>
> One thing about light not going through walls.
>
What if
>
> the lightsource is under the wall? (I use this to
>
> illuminate certain points in the underground area
>
of
>
> the Dark Elf lord's castle in MLAB).
>
> /me also uses darkness and likes the
>
> change-to-brightness at load.... so he dosn't have
>
to
>
> change the files :P
>
>
>
> Lighting looks great now, hope it goes into CVS
>
soon.
>
> Perhapse being able to set the light color next
>
> (default is white... unless you set color
>
(hexcode)?
>
>
light sources under walls would certainly cause
>
problems.
>
>
Checking for light propogation would probably
>
start checking for spaces away
>
from the light source. But if you have a case like:
>
>
----L----
>
>
(where L is the light source, and also the place
>
of a wall) - having light
>
propogate to north, south, northwest, etc, could
>
easily work fine. But the
>
problem is true east/west - space next would be
>
blocked, so light wouldn't go
>
there, so the wall itself wouldn't be properly lit.
>
>
And this case may not be that uncommon, and thus
>
hard to handle.
>
>
However, if light values increase, this is
>
probably something that would need
>
to be fixed, even if it does break some maps. That
>
is because if you do have
>
brighter light sources, they'd obviously go farther,
>
and that'd probably create
>
bad effects - imagine a player with a light source
>
two rooms away illuminating
>
where the player is.
>
>
>
_______________________________________________
>
crossfire mailing list
>
crossfire at metalforge.org
>
http://mailman.metalforge.org/mailman/listinfo/crossfire
>
__________________________________
Do you Yahoo!?
Make Yahoo! your home page
http://www.yahoo.com/r/hs
More information about the crossfire
mailing list