[crossfire] Buildable savebeds
lalo at laranja.org
lalo at laranja.org
Tue May 10 17:48:49 CDT 2005
ERACC wrote:
>
On Monday 09 May 2005 08:08 pm Rick Tanner wrote:
>
>>
On Mon, 9 May 2005, Andrew Fuchs wrote:
>>
>>>
I would like to discuss the addition of buildable savebeds. Mainly If
>>>
they should exist and what their price should be.
>
IMHO they should; on the other hand they should be *really* expensive.
(re "portable" savebeds)
>
There could (and IMO should) be a "tent of reality" that can be
>
purchased and used in maps with regions marked "wilderness". If it is
>
not marked wilderness then one cannot use the tent. Since it is a
>
tent it wears out over time (based on in-game time) and either has to
>
be repaired by some method or another has to be purchased. If one is
>
not used for a long time in-game then it is "eaten by moths" or some
>
such and becomes a useless tatter of rags.
>
+1... I think there has been discussion of this for ages, but now with
regions it's actually feasible :-) which also opens the ground for a
completely new type of character, the traveler who doesn't have an
apartment anywhere. (I suppose bank accounts are also necessary for that
to work.)
>>
Am I confusing "buildable" save bed, as in an add-on for a personal
>>
apartment or guild hall, with a "portable" save bed in this case?
>
Yes. "Buildable" things can only be placed in "buildable" tiles, and once
placed, they become normal, permanent (but "unique") objects.
--
best,
Lalo
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