ERACC wrote: > On Monday 09 May 2005 08:08 pm Rick Tanner wrote: > >> On Mon, 9 May 2005, Andrew Fuchs wrote: >> >>> I would like to discuss the addition of buildable savebeds. Mainly If >>> they should exist and what their price should be. > IMHO they should; on the other hand they should be *really* expensive. (re "portable" savebeds) > There could (and IMO should) be a "tent of reality" that can be > purchased and used in maps with regions marked "wilderness". If it is > not marked wilderness then one cannot use the tent. Since it is a > tent it wears out over time (based on in-game time) and either has to > be repaired by some method or another has to be purchased. If one is > not used for a long time in-game then it is "eaten by moths" or some > such and becomes a useless tatter of rags. > +1... I think there has been discussion of this for ages, but now with regions it's actually feasible :-) which also opens the ground for a completely new type of character, the traveler who doesn't have an apartment anywhere. (I suppose bank accounts are also necessary for that to work.) >> Am I confusing "buildable" save bed, as in an add-on for a personal >> apartment or guild hall, with a "portable" save bed in this case? > Yes. "Buildable" things can only be placed in "buildable" tiles, and once placed, they become normal, permanent (but "unique") objects. -- best, Lalo