On 5/10/05, lalo at laranja.org < lalo at laranja.org > wrote: > ERACC wrote: > > >On Monday 09 May 2005 08:08 pm Rick Tanner wrote: > > > >>On Mon, 9 May 2005, Andrew Fuchs wrote: > >> > >>>I would like to discuss the addition of buildable savebeds. Mainly If > >>>they should exist and what their price should be. A good idea. Then the pre-built BOR (Beds Of Reality) can be removed from the apartments, and they will be an optional extra. > >There could (and IMO should) be a "tent of reality" that can be > >purchased and used in maps with regions marked "wilderness". Since there are wild animals in the wilderness sleeping out in the open poses aditional dangers. There could be a random probability of you getting attacked by wild animals (expressed in-game by sumoning hostile monsters to the player when he/she log in). > +1... I think there has been discussion of this for ages, but now with > regions it's actually feasible :-) which also opens the ground for a > completely new type of character, the traveler who doesn't have an > apartment anywhere. Would they then have a pocket dimension? (in CF if a pocket dimension did exist, it would allow permanent storage of infinite items, as there is no limit to how high stacks can go. Perhaps a way of limiting that would be to make high stacks fall over and scatter. On open areas this would work quite well, but in a closed area, where it is impossible to spill any higher, and therefore the items will stack regardless, there could be a hard limit, after which "the stack is up to the cieling", and no more can be placed on it. Therefore the drop code could go like [check stack size < 100], and spill code could go like [for (every tile i && heightof i > spill_limit) for (tile in every direction j) if (height of i > (height of j)+1) spill top item from i to top of j;])