> Hi, Hi. Nice idea to have spells :) Imagine a sword casting a fireball, something like that :) > Second issue, which is somewhat more trickery. For some reason, the > testing server keeps segfaulting when the script casts the spell with > CastAbility. Anybody have an idea of whats happening or how to find > that out? I'm attaching the small script here. After checking, the issue is that your rod doesn't have the "map" field correctly set. So when cast_spell calls get_map_flags (spell_util.c:1041), op being said rod, its map is NULL, which is a Bad Thing (tm). The solution seems to do: CFPython.CastAbility(activator, spellrod, spellname, direction, "") ie swap activator & spellrod. That seems to work, as far as i can tell (even though i wonder why i get a lightning when the spell is chaos spray...) > Thanks, > Alex Schultz (aka Rednaxela) Hope this helps. Ryo