Amount of players connected would be a good statistic. --- Brendan Lally < B.T.Lally at warwick.ac.uk > wrote: > since the previous metaserver has shown itself to be > unable to deal with an attack, and sAince having a > metaserver is a nice thing, I have over the last few > days been writing a distributed HTTP-based > replacement. following a design described on IRC by > TechII and Tchize (among others). > > This system comprises of a series of metaservers and > a metametaserver. > > The metaservers collect server information, and > propagate it to the metametaserver, and the > metametaserver collates this and makes it available > to all the metaservers. > > The metametaserver is /only/ connected to by the > metametaservers and can be firewalled off from all > but a small number of IP adresses. This will make it > hard to attack. > > The metaservers are vulnerable, but there are > several (at least half a dozen) and can be run on > any webserver with php support (or even without, > I'll clarify below) > > As of now, the web-based scripts operate as they > should, and most show-stopper bugs appear to have > been found. > > Metaservers can exist in two forms, what I call > active and passive, active webservers allow the game > servers to add themselves, they require php. > > passive servers merely mirror the server list and > metaserver list, any webserver can support these. > > What is left is client and server support, plus > maybe a few tweaks to filelocking and bizzare > character filtering. > > Before I start doing that though, I would like to be > able to freeze the server entry format. currently an > entry looks like: > > cat2.dynu.ca 13327 1117165607 version 1023 1027 > Crossfire Server > cat2 1.7.0CVS no description > > with two lines, the top line being the port, ip or > hostname of the server, (unix) time of the server > entry and the protocol header. > > the second line contains information shown to the > player, server name, server version, and comment. > > The question is, are other fields needed, and if so > what? (player maybe could be one). > > the tracker item > http://sourceforge.net/tracker/index.php?func=detail&aid=1208250&group_id=13833&atid=313833 > contains various files related to this. > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Yahoo! Mail Stay connected, organized, and protected. Take the tour: http://tour.mail.yahoo.com/mailtour.html