[crossfire] new metaserver

Mitch Obrian mikeeusaaa at yahoo.com
Thu May 26 23:45:44 CDT 2005


Amount of players connected would be a good statistic.
--- Brendan Lally <
     
     B.T.Lally at warwick.ac.uk
     
     > wrote:
>
     
      since the previous metaserver has shown itself to be
     
     >
     
      unable to deal with an attack, and sAince having a
     
     >
     
      metaserver is a nice thing, I have over the last few
     
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      days been writing a distributed HTTP-based
     
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      replacement. following a design described on IRC by
     
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      TechII and Tchize (among others).
     
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      This system comprises of a series of metaservers and
     
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      a metametaserver.
     
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      The metaservers collect server information, and
     
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      propagate it to the metametaserver, and the
     
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      metametaserver collates this and makes it available
     
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      to all the metaservers.
     
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      The metametaserver is /only/ connected to by the
     
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      metametaservers and can be firewalled off from all
     
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      but a small number of IP adresses. This will make it
     
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      hard to attack.
     
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      The metaservers are vulnerable, but there are
     
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      several (at least half a dozen) and can be run on
     
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      any webserver with php support (or even without,
     
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      I'll clarify below)
     
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      As of now, the web-based scripts operate as they
     
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      should, and most show-stopper bugs appear to have
     
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      been found.
     
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      Metaservers can exist in two forms, what I call
     
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      active and passive, active webservers allow the game
     
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      servers to add themselves, they require php.
     
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      passive servers merely mirror the server list and
     
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      metaserver list, any webserver can support these.
     
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      What is left is client and server support, plus
     
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      maybe a few tweaks to filelocking and bizzare
     
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      character filtering.
     
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      Before I start doing that though, I would like to be
     
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      able to freeze the server entry format. currently an
     
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      entry looks like:
     
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      cat2.dynu.ca 13327 1117165607 version 1023 1027
     
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      Crossfire Server
     
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       cat2 1.7.0CVS no description
     
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      with two lines, the top line being the port, ip or
     
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      hostname of the server, (unix) time of the server
     
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      entry and the protocol header.
     
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      the second line contains information shown to the
     
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      player, server name, server version, and comment.
     
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      The question is, are other fields needed, and if so
     
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      what? (player maybe could be one).
     
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      the tracker item
     
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     http://sourceforge.net/tracker/index.php?func=detail&aid=1208250&group_id=13833&atid=313833
     
     
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      contains various files related to this.
     
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     >
     
     
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>
     
     
     

		
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