Andrew Fuchs wrote: > I think a better solution would be making the non random maps give > more experience. Thus they become a better option than to use the > training centers. > I agree; that sort of thing is one type of thing I've been thinking of when making this one map that I started working on recently. For high leveled people, large numbers of random levels are the only ways to get half decent experience currently, as in, many non-random maps should give more experience than they do. One of the problems is that for the very high level people, no monster gives enough experience, so killing monsters en mass in random maps is the only option if they want to gain any real levels, this is also true a medium levels to a lesser degree, though the current situation is well balanced for lower leveled people. Alex Schultz